package com.xcity.game.buycount;

import naga.x.game.template.Template;
import naga.x.game.template.TemplateException;
import naga.x.game.template.annotation.Excel;

/**
 * 购买次数消耗钻石
 * @author shipeng.zhu
 *
 */
@Excel(value = "recharge.xlsx", sheetName = "购买次数消耗钻石")
public class BuyCountTemplate extends Template {

	/** 购买次数 */
	protected int count;

	/** 购买精力需要的钻石 */
	protected int buyVigourStone;
	
	/** 购买普通副本重置次数需要的钻石 */
	protected int buyNormalStone;
	
	/** 购买精英副本重置次数需要的钻石 */
	protected int buyHeroStone;
	
	/** 购买体力需要的钻石 */
	protected int buyStrengthStone;
	
	/** 购买金钱需要的钻石 */
	protected int buyMoneyStone;
	
	/** 购买技能点数消耗 */
	protected int buySkillPointsStone;

	public int getCount() {
		return count;
	}

	public void setCount(int count) {
		this.count = count;
	}

	public int getBuyVigourStone() {
		return buyVigourStone;
	}

	public void setBuyVigourStone(int buyVigourStone) {
		this.buyVigourStone = buyVigourStone;
	}

	public int getBuyNormalStone() {
		return buyNormalStone;
	}

	public void setBuyNormalStone(int buyNormalStone) {
		this.buyNormalStone = buyNormalStone;
	}

	public int getBuyHeroStone() {
		return buyHeroStone;
	}

	public void setBuyHeroStone(int buyHeroStone) {
		this.buyHeroStone = buyHeroStone;
	}

	public int getBuyStrengthStone() {
		return buyStrengthStone;
	}

	public void setBuyStrengthStone(int buyStrengthStone) {
		this.buyStrengthStone = buyStrengthStone;
	}
	
	public int getBuyMoneyStone() {
		return buyMoneyStone;
	}

	public void setBuyMoneyStone(int buyMoneyStone) {
		this.buyMoneyStone = buyMoneyStone;
	}

	public int getBuySkillPointsStone() {
		return buySkillPointsStone;
	}

	public void setBuySkillPointsStone(int buySkillPointsStone) {
		this.buySkillPointsStone = buySkillPointsStone;
	}

	@Override
	public void validate() throws TemplateException {}
}
